CHRISTINA "PHAZERO" CURLEE Game Designer
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume

Effigy

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Overview

2018

Effigy is a single player narrative puzzle horror game where you find yourself trapped in a hastily abandoned home. In an attempt to escape, you cautiously move room to room uncovering secrets about the home's tumultuous past and along the way you find out it need's something only you can give.

Development Info

Role: Game Designer
Team Size: 1
Genre: Narrative Puzzle
Horror
Tools Used: Unreal, Maya, Substance Designer
Tasks:
  • Game Design, Concept and Documentation
  • Gameplay Flow and Pacing
  • Puzzle Design
  • Horror and Walking Sim Genre Research
  • Built Complex Game Mode for passing variables that triggered Scripting and unlocked level gates.
  • Environmental Storytelling and  World Building
  • Lighting
  • Playtesting & Iteration
  • Implemented and Customized Inventory and Door System Asset

Downloads

Download

Additional Screenshots

ArtStation Site

Game Design

Copyright © 2020
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume