CHRISTINA "PHAZERO" CURLEE Game Designer
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume

Ratchet and Clank: Rift Apart


Glitch Segments

Responsibilities

In the Glitch segments my duties included:
  • Chief Vision Holder and Production Manager for Glitch Levels
  • Pre-production Scripts, Prototyping, Concept Sketches, etc
  • Narrative Design
  • Level Design and Layout from Block Mesh to Polish/Ship
  • Gameplay and Dialogue Scripting
  • Multi-department Collaboration Up to Ship

Level Design and Blockout

Picture
Picture
Picture
Picture
Picture
Picture
Picture

Copyright © 2020
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume