Hi, my name is Christina and I kind of do it all :)
I'm a versatile game designer that's done everything from emotion-driven Artgames to medical VR to AAA top sellers. Most most recent shipped title is Ratchet and Clank: Rift Apart where I led the creative vision of the Glitch virus shooter segments and the pirate-themed amusement park level, Ardolis.
My biggest passion is on emotional impactful, narrative driven gameplay.I am not locked into one mode though and am a true generalist; I can work seamlessly in multiple 3D editors and editors, I can also script code, and have a traditional visual and liberal arts foundation that I leverage for cross-department communication, pitching, and planning. At my current company, Insomniac, I am described as a "creative force" that can spin up ideas and execute quickly while working well and thriving with a team.
My biggest passion is on emotional impactful, narrative driven gameplay.I am not locked into one mode though and am a true generalist; I can work seamlessly in multiple 3D editors and editors, I can also script code, and have a traditional visual and liberal arts foundation that I leverage for cross-department communication, pitching, and planning. At my current company, Insomniac, I am described as a "creative force" that can spin up ideas and execute quickly while working well and thriving with a team.