Selected Works
"Game Design...The Game(?)"
First-Person Narrative Puzzle Adventure
Game Design...The Game(?) is a game about the steps of game and level design. It's puzzles are designed to tell the story of game development through the game play.
Role: Game designer (sole developer)
Team size: 1 Tools Used: Unreal Engine 4, Maya Development Time: 6 weeks Gameplay Duration: 45 min - 1 hr |
Highlights:
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Artifacts II
First-Person Narrative
Artifacts II is a surreal narrative game about personal discovery and trauma.
Role: Game designer (sole developer)
Team size: 1 Tools Used: Unreal Engine 4, 3DS Max, Substance Painter, Zbrush Development Time: 9 Months Gameplay Duration: 30 min - 45 min |
Highlights:
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Unannounced Virtual Reality Game
Medical VR
Role: Game designer and Level Designer
Team size: 20 Tools Used: Unreal Engine 4, Maya, Word, Photoshop, Illustrator Development time: 3 Months (my portions of the project) Highlights:
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Platformer Level Design Study
Third-Person Traversal/Platformer
Level design study focused on fast paced exciting traversal, scenic overlooks, and scripted action.
Role: Level Designer
Team size: 1 Tools Used: Unreal Engine 4, Maya Development Time: 1 week Gameplay Duration: 15 min |
Highlights:
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Effigy
First-Person Narrative Puzzle Horror
Effigy is a walking sim horror game about burning memories.
Role: Game Designer and Sole Developer
Team size: 1 Tools Used: Unreal Engine 4, Maya, Substance Painter Development Time: 3 weeks Gameplay Duration: 15 - 30min |
Highlights:
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Breathe
First-Person Puzzle Horror
Breathe is a game that's living with anxiety.
Role: Game Designer and Sole Developer
Team size: 1 Tools Used: Unreal Engine 4, 3DS Max, Substance Painter Development Time: 4 weeks Gameplay Duration: 15 - 30min |
Highlights:
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Final Flight
Arcade Style On-Rails Shooter
Final Flight is surreal shoot-em-up about blowing up aliens, buildings, eggs, trees, and everything else!
Role: Level Designer, Environment Artist, and Co-lead Designer
Team size: 6 Tools Used: Unreal Engine 4, 3DS Max, Substance Painter, Zbrush Development time: 16 weeks Gameplay Duration: 15 min |
Highlights:
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Artifacts I
Third-Person Exploration
Artifacts is a game about exploring the remnants of the early 2000's internet in a future parallel dimension with a rabbit-scorpion-rottweiler named Gimpy.
Role: Game Designer and Sole Developer
Team size: 1 Tools Used: Unreal Engine 4, Maya, Substance Painter Development Time: 4 weeks Duration: 15 min |
Highlights:
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