CHRISTINA "PHAZERO" CURLEE Game Designer
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume

Eyeo 2019 - Christina Phazero Curlee from Eyeo Festival on Vimeo.

FROM VIDEO ART TO VIDEO GAMES
| Christina "Phazero" Curlee at Eyeo 2019 |
Game Artist Phazero discusses how their Fine Arts background informs and weaves itself into their game design process. See behind-the-scenes concepts, art, and prototypes of their own games. Phazero encourages exploration and experimentation in game development and proposes alternative methods of making.
Christina "Phazero" Curlee is a multi-disciplinary game designer specializing in Design Narrative, Game and Level Design. 
Their games explore emotional experiences, marginalized identities, “digital consciousness” and video games as art practice. Their current project, Artifacts is a game experience about childhood neglect, coping, and what it means to be an adult that has learned to live comfortably with trauma. 

Copyright © 2020
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume