CHRISTINA "PHAZERO" CURLEE Game Designer
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
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Christina "Phazero" Curlee is an experienced, multi-disciplinary game designer skilled in Level and Game Design with a specialty in human psychology-driven, emotional experiences. Currently they're a game designer at Insomniac Games working on Ratchet and Clank: A Rift Apart.

Phaz is driven by games in their personal and professional life and has been a sole developer on a number of award-winning projects. They are also an active member of the game dev community and have been awarded honors scholarships to GDC 3x to date. Phaz is a proud IGDA Scholar and Women in Games Ambassador, Glitch city LA member, and was recently an official speaker at the Eyeo technology festival as well as several smaller conferences and talks.

In 2019 Phaz completed their Masters focusing on Game Design and an 80 pg thesis on Meaningful Level Design, bringing together psychology with interactive spaces
http://bit.ly/PhazThesis


contact: phazerogames@gmail.com

Latest awards and Exhibitions:

Transfer Gallery Solo Exhibition #OnCanal
Eyeo Speaker 2019

Different Games Ambassador 2018

 
Indiecade Festival Official Selection
IGDA Scholars 2018
Glitch Arcade 2018
Different Games Conference 2018
Game Art Festival, Hammer Museum, Los Angeles

Education:
University of California Los Angeles, Design|Media Arts, 2019
MFA candidate specializing in Game Design

​University of Texas at Austin, 2016
BFA with high honors in Digital Art, 
Certificate in Games and Mobile Media

 Skills 
  • Unreal 
  • Unreal Blueprint Scripting and Materials
  • Scripting
  • 3DS  Max  
  • Maya 
  • Substance  Painter  
  • Photoshop 
  • Unity
  • Zbrush
  • Traditional arts education (Painting, Life  Drawing,Sculpture, Art History)
Copyright © 2020
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume