I am a game designer with 4 1/2 years of AAA industry experience and 9 years of experience overall in games. I have a passion for creating emotionally-impactful, narrative-driven game-play that puts player experience as the #1 priority.
Throughout my career, I have worked on a variety of projects ranging from small indie Art games to large-scale AAA titles. I specialize in mission design, level design, and experiential design, and I am proficient in various game engines such as Unity, Unreal, and learning proprietary engines quickly. My last shipped title, was the critically acclaimed Ratchet And Clank, Rift Apart.
I am always striving to stay up-to-date with the latest trends and technologies in the industry, attending conferences (with a mask :p), listening to podcasts, playing games(!), and collaborating with fellow designers. I believe that being a lifetime student open to learning and experimentation is essential to creating truly innovative and captivating games.
Above all, my goal as a game designer is to create games that resonate with players on a deep level and leave a lasting impact on their lives. I am dedicated to pushing the boundaries of what is possible in the industry, and I look forward to continuing to create unforgettable gaming experiences for players around the world. At my current company, Insomniac, I am described as a "creative force" that can spin up ideas and execute them quickly while working well and thriving with a team.
Currently, I am a mission designer for Spider-man 2 and Wolverine, respectively.
Throughout my career, I have worked on a variety of projects ranging from small indie Art games to large-scale AAA titles. I specialize in mission design, level design, and experiential design, and I am proficient in various game engines such as Unity, Unreal, and learning proprietary engines quickly. My last shipped title, was the critically acclaimed Ratchet And Clank, Rift Apart.
I am always striving to stay up-to-date with the latest trends and technologies in the industry, attending conferences (with a mask :p), listening to podcasts, playing games(!), and collaborating with fellow designers. I believe that being a lifetime student open to learning and experimentation is essential to creating truly innovative and captivating games.
Above all, my goal as a game designer is to create games that resonate with players on a deep level and leave a lasting impact on their lives. I am dedicated to pushing the boundaries of what is possible in the industry, and I look forward to continuing to create unforgettable gaming experiences for players around the world. At my current company, Insomniac, I am described as a "creative force" that can spin up ideas and execute them quickly while working well and thriving with a team.
Currently, I am a mission designer for Spider-man 2 and Wolverine, respectively.